Wednesday, 28 September 2011

Working in the mid-session recess

It's been a while since my last blog but that doesn't mean there hasn't been progress on our project.
Jordan has been working a lot on the artwork for the game over the last couple of days and Ryan has been working on the fighting engine mainly on fixing the move combos and collisions of world objects.

What I worked on in the past week was putting together the story mode, which functionally is working but doesn't look so pretty at the moment. Basically how it works is it chooses a random fighter from the fighters and if you win you progress to the next random fighter (you don't fight someone you already have). Once all fighters are defeated you have finished and it cuts to the credit screen. That's just the basic linear story, although if you lose a fight you can't progress, you can either quit or retry.. Before each battle at the moment it cuts to a screen showing you who your opponent is.

The most recent improvement I have made to the game is added in inertia to each move created. This is extremely important when an attacker wants to perform a combo, the idea is to have light moves do not move forward so much but recovery time is much quicker and then heavy moves have a lunge into their attack but in turn have a longer recovery time.

My main next task is to create all the proper and hopefully final animations for all the characters. Jordan is putting together the characters sprite sheets and once he has finished with them I will be able to start. But for now I will keep tweaking the game fixing small things here and there being the pedantic one :P


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