Sunday, 17 April 2011

Working in the Holidays?

Well this week was a small holiday just before another small Easter break, no uni classes or lectures to attend which is quite nice, although throughout our break we were assigned some tasks to complete which will contribute to our game manual.
My task was to create the games story. This did take quite a bit of time, though the story isn't long, the hardest task was to get the story right and for it to piece together with the game. We had different characters in mind for our game, so piecing them all together and how they would meet and compete was the challenge. After going through many ideas I had come up with the solution which works well with the whole 'training' side as well. The story takes part in a few different sections in the timeline. Firstly, the story contains little history about the trainer which isn't a playable part of the game. The next part of the timeline takes place in the playable mode 'Training', where the trainer finds his students and teaches them how to really fight. The last part of the timeline is the competition which is played in 'Story Mode' or even 'Quick Match'. That is just a small part of the story. I also thought now that we have an overall story, I should also give each individual character a background story about themselves.
I was also worked on creating the controller layout of how the game is to be played and the basic combo moves which will be adjusted as we move on through our project. Only reason this will be changed is because some moves may be too hard to achieve or we might have time to make better or add more.
Lastly, a quick drawing of the game screen was drawn up just as a place holder for now until we get actual screenshots of our game.
All this will be placed together into the user manual hopefully in the coming week :)

1 comment:

  1. Haha good work. Yep working in the holidays after exams are over will flatten the workload a fair bit if done right I think.

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