Thursday, 18 August 2011

Progress on Fighting Engine and Round States

Over the last week Ryan and myself worked towards getting the Fighting Engine up and running, we focused on getting the game to assign each controller to an individual active player within the game. We are now able to control two different players simultaneously with two controllers, one being an xbox 360 controller and the other being the computers keyboard.
Today, I worked on getting the rounds working. Each round has its own timer and characters are to begin with 100% health points. In conclusion to each round, the game will decide who's character wins based on the amount of health each player has at end of the round countdown. For the game to continue through to the post-match screen (included by Adam), which contains statistics of the fight, a player must reach at least two successfully won matches (which we will then down the track have the option for the player to change in the game options menu).

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